Solution for a mind WITHOUT ideas
BRAINSTORMING.......IT IS THE SOLUTION ;)
ORIGIN AND HISTORY
1.1. Creator and Context
Alex Faickney Osborn (1888-1966), co-founder of the advertising agency BBDO.
1940s: Initial development as a method to improve creativity in teams.
1953: Publication of the book "Applied Imagination," which formalizes the concept.
EVOLUTION
1960s-70s: Adoption in companies and universities.
1990s: Adaptation to digital environments (software such as MindManager).
Present: Use in design thinking, agile innovation, and startups.
Key Principles (Osborn Rules)
Quantity over quality: The more ideas, the better.
No criticism: Don't dismiss ideas in the initial phase.
Welcome "crazy" ideas: Thinking outside the box.
Combine and improve: "Building on ideas" (e.g., "What if we put X and Y together?").
Practical Applications
Business:
Product development (e.g., app design).
Problem solving (e.g., cost reduction).
Education:
Collaborative projects (e.g., research topics).
Case resolution (e.g., class debates).
Advertising and marketing:
Campaign creation (e.g., slogans, commercials).
Social innovation:
Ideas for community projects (e.g., recycling).
Specific Examples
Business:
Google: Uses brainstorming for Gmail features.
Factories: Improves production with employee ideas.
Education:
Students propose methods for learning math.
Technology:
Netflix: Brainstorming for content recommendations.
Social:
NGOs design fundraising strategies.
DIGITAL TOOLS
Miro/Mural: Collaborative whiteboards.
Mentimeter: Real-time brainstorming.
Stormboard: Integration with agile methodologies.
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