Solution for a mind WITHOUT ideas

BRAINSTORMING.......IT IS THE SOLUTION ;)




 ORIGIN AND HISTORY

1.1. Creator and Context

Alex Faickney Osborn (1888-1966), co-founder of the advertising agency BBDO.


1940s: Initial development as a method to improve creativity in teams.


1953: Publication of the book "Applied Imagination," which formalizes the concept.


EVOLUTION 


1960s-70s: Adoption in companies and universities.


1990s: Adaptation to digital environments (software such as MindManager).


Present: Use in design thinking, agile innovation, and startups.



Key Principles (Osborn Rules)

Quantity over quality: The more ideas, the better.


No criticism: Don't dismiss ideas in the initial phase.


Welcome "crazy" ideas: Thinking outside the box.


Combine and improve: "Building on ideas" (e.g., "What if we put X and Y together?").


Practical Applications

Business:


Product development (e.g., app design).


Problem solving (e.g., cost reduction).


Education:


Collaborative projects (e.g., research topics).


Case resolution (e.g., class debates).


Advertising and marketing:


Campaign creation (e.g., slogans, commercials).


Social innovation:


Ideas for community projects (e.g., recycling).





Specific Examples

Business:


Google: Uses brainstorming for Gmail features.


Factories: Improves production with employee ideas.


Education:


Students propose methods for learning math.


Technology:


Netflix: Brainstorming for content recommendations.


Social:


NGOs design fundraising strategies.



DIGITAL TOOLS

Miro/Mural: Collaborative whiteboards.


Mentimeter: Real-time brainstorming.


Stormboard: Integration with agile methodologies.





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