Solution for a mind WITHOUT ideas
BRAINSTORMING....... IS THE SOLUTION ;)
ORIGIN AND HISTORY
1.1. Creator and Context
Alex Faickney Osborn (1888-1966), co-founder of the advertising agency BBDO.
1940s: Initial development as a method to improve creativity in teams.
1953: Publication of the book "Applied Imagination," which formalizes the concept.
EVOLUTION
60s-1970s: Adoption in companies and universities.
1990s: Adaptation to digital environments (software such as MindManager).
Present: Use in design thinking, agile innovation, and startups.
Key Principles (Osborn Rules)
Quantity over quality: The more ideas, the better.
No criticism: Don't dismiss ideas early on.
"Crazy" ideas are welcome: Think outside the box.
Combine and improve: "Build on ideas" (e.g., "What would happen if we put X and Y together?").
Practical Applications
Business:
Product development (e.g., app design).
Problem solving (e.g., cost reduction).
Education:
Collaborative projects (e.g., research topics).
Case studies (e.g., class debates).
Advertising and Marketing:
Campaign creation (e.g., slogans, commercials).
Social Innovation:
Ideas for community projects (e.g., recycling).
Specific Examples
Business:
Google: Uses brainstorming for Gmail features.
Factories: Improves production with employee ideas.
Education:
Students propose methods for learning math.
Technology:
Netflix: Brainstorms for content recommendations.
Social:
NGOs design fundraising strategies.
These are just a few of the best-known examples...
DIGITAL TOOLS
Miro/Mural: Collaborative whiteboards.
Mentimeter: Real-time brainstorming. (One of my favorites)
Stormboard: Integration with agile methodologies.



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